HTML Canvas


Innehållsförteckning

    Visa innehållsförteckning

HTML Canvas är perfekt för Scatter Plots

HTML Canvas är perfekt för Linjediagram

HTML Canvas är perfekt för att kombinera Scatter och Lines

Spridningsdiagram

Källkod

const xArray = [50,60,70,80,90,100,110,120,130,140,150];
const yArray = [7,8,8,9,9,9,10,11,14,14,15];

// Plot Scatter
ctx.fillStyle = "red";
for (let i = 0; i < xArray.length-1; i++) {
  let x = xArray[i]*400/150;
  let y = yArray[i]*400/15;
  ctx.beginPath();
  ctx.ellipse(x, y, 2, 3, 0, 0, Math.PI * 2);
  ctx.fill();
}

Prova själv →

<!DOCTYPE html>
<html>
<body>

<canvas id="myCanvas" width="400" height="400" style="border:1px solid grey"></canvas>

<script>
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
canvas.height = canvas.width;
ctx.transform(1, 0, 0, -1, 0, canvas.height)

const xArray = [50,60,70,80,90,100,110,120,130,140,150];
const yArray = [7,8,8,9,9,9,10,11,14,14,15];

ctx.fillStyle = "red";
for (let i = 0; i < xArray.length-1; i++) {
  let x = xArray[i]*400/150;
  let y = yArray[i]*400/15;
  ctx.beginPath();
  ctx.ellipse(x, y, 3, 3, 0, 0, Math.PI * 2);
  ctx.fill();
}
</script>

</body>
</html>

Linjediagram

Källkod

let xMax = canvas.height;
let slope = 1.2;
let intercept = 70;

// Plot Scatter
ctx.moveTo(0, intercept);
ctx.lineTo(xMax, f(xMax));
ctx.strokeStyle = "black";
ctx.stroke();

// Line Function
function f(x) {
  return x * slope + intercept;
}

Prova själv →

<!DOCTYPE html>
<html>
<body>
<canvas id="myCanvas" width="400" height="400" style="border:1px solid grey"></canvas>

<script>
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
ctx.fillStyle = "#FF0000";
canvas.height = canvas.width;
ctx.transform(1, 0, 0, -1, 0, canvas.height)

let xMax = canvas.height;
let slope = 1.2;
let intercept = 70;

ctx.moveTo(0, intercept);
ctx.lineTo(xMax, f(xMax));
ctx.strokeStyle = "black";
ctx.stroke();

function f(x) {
  return x * slope + intercept;
}
</script>

</body>
</html>


Kombinerad

Källkod

let xMax = canvas.height;
let yMax = canvas.width;
let slope = 1.2;
let intercept = 70;

const xArray = [50,60,70,80,90,100,110,120,130,140,150];
const yArray = [7,8,8,9,9,9,10,11,14,14,15];

// Plot Scatter
ctx.fillStyle = "red";
for (let i = 0; i < xArray.length-1; i++) {
  let x = xArray[i]*400/150;
  let y = yArray[i]*400/15;
  ctx.beginPath();
  ctx.ellipse(x, y, 2, 3, 0, 0, Math.PI * 2);
  ctx.fill();
}

// Plot Line
ctx.moveTo(0, intercept);
ctx.lineTo(xMax, f(xMax));
ctx.strokeStyle = "black";
ctx.stroke();

// Line Function
function f(x) {
  return x * slope + intercept;
}

Prova själv →

<!DOCTYPE html>
<html>
<body>
<canvas id="myCanvas" width="400" height="400" style="border:1px solid grey"></canvas>

<script>
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
ctx.fillStyle = "#FF0000";
canvas.height = canvas.width;
ctx.transform(1, 0, 0, -1, 0, canvas.height)

let xMax = canvas.height;
let yMax = canvas.width;
let slope = 1.2;
let intercept = 70;

const xArray = [50,60,70,80,90,100,110,120,130,140,150];
const yArray = [7,8,8,9,9,9,10,11,14,14,15];

// Plot Scatter
ctx.fillStyle = "red";
for (let i = 0; i < xArray.length-1; i++) {
  let x = xArray[i]*xMax/150;
  let y = yArray[i]*yMax/15;
  ctx.beginPath();
  ctx.ellipse(x, y, 3, 3, 0, 0, Math.PI * 2);
  ctx.fill();
}

// Plot Line
ctx.moveTo(0, intercept);
ctx.lineTo(xMax, f(xMax));
ctx.strokeStyle = "black";
ctx.stroke();

// Line Function<br>
function f(x) {
  return x * slope + intercept;
}
</script>

</body>
</html>